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Leaderboard : Brand will use the leaderboard provided by the branded mini-game.
UserID & Leaderboard : Send the UserID information (e.g. customer ID) from the brand system to the brand mini-game system, and store the UserID and game score in the leaderboard provided by the branded mini-game.
Participate & Win : Brand will only receive campaign participation without a leaderboard and later award prizes using the brand's method (e.g., a lucky draw).
UserID & Webhook : Send the UserID information (e.g. customer ID) from the brand system to the brand mini-game system, and send the UserID and game-related results back to the brand system via Webhook.
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Leaderboard : Brand will use the leaderboard provided by the branded mini-game.
UserID & Leaderboard : Information stored in the brand system (e.g., customer ID or email) is sent as UserID, and this UserID is recorded on the leaderboard we provide.
UserID & Webhook : The app and brand game are integrated via Webhook. The game results are automatically sent to the server managing the app through the Webhook. User information from the app is sent to the brand game via UserID.
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Customer acquisition through events : Capture the completed mini-game as a video. Use the video for advertising on Facebook, Instagram, and TikTok Ads. When users click on the ad, the branded game runs. After playing the game, users are given discount coupons and are directed to the website, where they are encouraged to sign up and use the discount coupons.
App installation : Capture the completed mini-game as a video. Use the video for advertising on Facebook, Instagram, and TikTok Ads. When users click on the ad, the branded game runs. After playing the game, users are given discount coupons and are directed to Google Play or Apple App Store to install the branded app. After installing the app, users can use the discount coupons.
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You can select a game through the studio, modify its graphics, and download the game files in ZIP format using Brand Hosting. Through the brand’s server, customers can access and play Branded Mini-Games without any CPP (Cost Per Play) limitations, allowing for unlimited mini-game services. After the game ends, the results can be transmitted from the game files to the brand’s Webhook server via JSON or POST methods, enabling the brand to create its own leaderboard.
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